Last Man Hooping key art: a crowned orange hooper with a flaming ball charges across the court while three scared defenders run for it, under the words Shoot. Survive. Repeat.

Last Man Hooping Arcade basketball survival The whole arena's against you. Be the last one on the court.

Sink hoops before the shot clock dies, bonk the defense, grab the crown and survive four quarters.

Coming soon to

  • CrazyGames
  • Poki
  • itch.io
  • App Store
  • Google Play
  • Microsoft Store
  • EJECTED!
  • OUT!
  • KING OF THE COURT
  • SWISH
  • FROM DOWNTOWN
  • POSTERIZED
  • ON FIRE
  • BUZZER BEATER
  • CALL OVERTURNED
  • SHOT FAKE
  • ANKLES BROKEN
  • HE'S MAD!

Keys to the game

One ball, four quarters and a whole arena that wants you gone. Here is what it throws at you, and what you throw back.

  • The crowned hooper chasing frightened defenders across the court.

    Take the crown

    Grab the crown and the chase flips. You are King of the Court: every defender you touch is OUT, and the chain keeps climbing.

  • The shot meter under the hooper with the needle in the green window and a locked hoop.

    Hit the green

    Hold to load the shot, let go in the green. Early falls short, late rattles off the back rim, dead center is a SWISH.

  • A hoop with its shot clock ring almost run out.

    Beat the shot clock

    Hoops pop up all over the floor and every one is on a clock. Sink it before it vanishes. Beat the buzzer and it pays double.

  • A stunned defender seeing stars after a bonk.

    Bonk the defense

    Every ball you throw scores or stuns. Bounce one off a defender, then drain the open three.

  • The hooper on fire with a flaming ball and the combo counter lit.

    Catch fire

    String makes together and you heat up. Hit ON FIRE and the ball burns, the crowd roars and the points climb.

  • The EJECTED banner over the Replay Review panel with Challenge the call and Accept.

    Challenge the call

    Burn your last foul and the ref throws you out. EJECTED. Challenge it in Replay Review and get back on the floor.

  • A quarter break banner over the court.

    Survive four quarters

    Quarters are the waves. The Mascot crashes halftime, the Big Defender owns the fourth, and overtime never ends.

    1. Q1 0:35
    2. Q2 0:45
    3. Half Mascot
    4. Q3 0:45
    5. Q4 0:45 Big Defender
    6. OT Endless
  • Three timeout boost cards to pick from.

    Pick your boost

    Every timeout deals three cards. Double Dribble, Zone, Iron Man: each one bends a rule for the rest of the run.

The starting five

Five hoopers, five Specials, one scoring rule for all of them. Freshman is ready on day one; the other four are earned on the floor.

  1. Freshman, rendered from the game's own art

    Freshman

    All-around

    First year. Zero fear. No weak spot.

    Special Juke

    Dash through traffic. Shakes off freezes.

    Speed
    6 out of 10
    Reload
    6 out of 10
    Charge
    6 out of 10
    Aim
    6 out of 10
    The catch
    No weak spot. No edge either.
    Unlock
    Ready from your first run.
  2. Blur, rendered from the game's own art

    Blur

    Speed

    Gone before the whistle blows.

    Special Fast Break

    Run right through them. Threes keep it going.

    Speed
    10 out of 10
    Reload
    6 out of 10
    Charge
    6 out of 10
    Aim
    3 out of 10
    The catch
    Only two fouls to give. Wilder shots.
    Unlock
    Reach halftime once.
  3. Bruiser, rendered from the game's own art

    Bruiser

    Power

    You go around him. Never through.

    Special Box Out

    Shoulder charge that clears the lane.

    Speed
    3 out of 10
    Reload
    3 out of 10
    Charge
    6 out of 10
    Aim
    6 out of 10
    The catch
    Slow feet, slow hands. Box out, don't chase.
    Unlock
    BONK 100 Defenders.
  4. Downtown, rendered from the game's own art

    Downtown

    Shooter

    Range for days.

    Special Logo Line

    Drop a ring. Shots from outside it count three.

    Speed
    4 out of 10
    Reload
    1 out of 10
    Charge
    10 out of 10
    Aim
    6 out of 10
    The catch
    Slow reload. Inside your own ring pays nothing extra.
    Unlock
    Make 10 threes in one run.
  5. Dime, rendered from the game's own art

    Dime

    Playmaker

    Every look is a lob.

    Special Alley-Oop

    A lob that finds the nearest hoop.

    Speed
    6 out of 10
    Reload
    6 out of 10
    Charge
    6 out of 10
    Aim
    6 out of 10
    The catch
    Twos pay less. Live behind the arc.
    Unlock
    Hit a 15 combo in one run.

The looks above are Locker styles. Dress any hooper however you like: skins never change stats.

Scouting report

Nobody in this building is on your side. Seven kinds of mooks, the stands, and two headliners who come out for the big moments.

The Mascot, rendered from the game's own art

The Mascot

Halftime show Mini-boss

Giant head, T-shirt cannon, zero chill. Every shirt that lands stuns you and drops a Rookie on the floor.

How to beat it It charges, trips over its own shirts and sees stars. That is your window. Run out the clock and it bails.

Big Defender, rendered from the game's own art

Big Defender

Fourth quarter Boss

The fourth quarter belongs to the Big Defender. A long windup, a red lane on the floor, then the whole body comes through it.

How to beat it Bait the charge into a wall, then make it pay while it is dizzy. Hurt it enough and it gets mad. It comes back every overtime.

The mooks

They come in by quarter, and they stack up

  • Defender Chaser

    Runs you down and jumps to block a loaded shot. Let it land, then shoot.

    From Q1

  • Rookie Swarm

    Small, fast, shows up in packs. One bonk sends it to the bench.

    From Q1

  • Big Body Tank

    Parks under a hoop and contests everything. Lure it away or load the shot over it.

    From Q2

  • Ball Hog Ranged

    Keeps its distance and fires back. Bonk it and the ball is yours.

    From Q2

  • Heckler Fans

    Vaults the rail from the stands with the rest of the section. Worth double when you knock one OUT.

    From Q2

  • Flopper Dasher

    Wobbles, dives across the floor, then lies there waiting for a call. Bonk it while it is down.

    From Q3

  • Ref Trapper

    Raises the whistle and freezes you where you stand. Walk out of the circle, or hit the ref first.

    From Q4

  • Cup Throwers The stands

    When the crowd turns, cups rain down from the stands. Watch the marker on the floor and step out of the splash.

    From Q3

Highlights

Straight from the build: no mockups, no paint-overs. Tap any screen to see it full size.

How to play

Keyboard and mouse on desktop, thumbs on a phone. The game shows the next key on screen the first time you need it.

Controls for desktop and touch
Action Desktop Touch
Move
WASD or the arrow keys
Floating stick on the left side
Aim and throw
Left mouse hold to load, release to throw at the cursor
Hold and drag on the right side, release to throw
Quick shot
Space tap for a quick shot, hold to load
Tap the right side
Pass at a defender
Q
Tap with a defender under the reticle
Special or DUNK
E or right mouse
Special button, it turns into DUNK next to a hoop
Pause and mute
PM Esc pauses too
On-screen buttons
The game on a phone in landscape: the floating move stick on the left, the aim zone and Special button on the right.
Landscape plays best; portrait works too. Changed your mind mid-aim? Drag back to the center to cancel the throw.

The long game

Every run pays out. Dimes, missions, a daily court and a Locker full of looks keep you coming back between the buzzers.

The Locker

84 items

Hats, faces, jerseys, outlines, balls, trails, swish effects and whole courts. Buy them with Dimes or pull them from Prize Balls. Skins never change stats.

  • C common 34
  • R rare 26
  • E epic 17
  • L legendary 7
Hats
21
Faces
11
Jerseys
12
Outlines
13
Balls
12
Trails
6
Swish effects
4
Courts
5

Missions

41 in the pool

  1. Short Score 20 hoops 30
  2. Medium Knock 8 mooks OUT 90
  3. Long Play on 3 different days 250

Three at a time, short, medium and long. Clear one and the next slams straight in. Every clear pays Dimes and a star.

Daily Court

Unlocks at level 3

One fixed court a day, the same for everyone. Keep the streak alive for bigger rewards.

  1. Day 3
  2. Day 5
  3. Day 7
  4. Day 14
  5. Day 28

Training

30 ranks across 6 lines

Small edges you earn with Dimes. Never a shortcut past skill.

  • Speed
  • Weight Room
  • Magnet
  • Crown
  • Bonk Stun
  • Heat Retention
  • 48Achievements, graded by stars
  • 38Titles to wear under your name
  • 1Currency. Dimes, earned by playing

Postgame questions

The ones that come up after every run.

Still stuck? Ask the ref on the contact page.

Is Last Man Hooping free?

Yes. It is free to play, and the only currency in the game, Dimes, is earned by playing. There is nothing to buy.

Where can I play it?

In your browser first, on desktop and on phones. It is heading to CrazyGames, Poki and itch.io, then to Google Play, the App Store and the Microsoft Store. Every platform on this page goes live the day its listing does.

Do I need to download anything or make an account?

No. The web version runs in your browser and your progress saves on your device. No account, no sign-up.

Does it work on phones?

Yes. Touch controls are built in: a floating stick on the left, aim and throw on the right, and a Special button. Landscape plays best, portrait works too.

How long is a run?

Most runs last two to eight minutes. A first run usually ends around halftime. A strong one survives all four quarters and pushes into overtime, which never ends.

What happens when I get EJECTED?

Burn your last foul and the ref throws you out. You get one Replay Review per run: challenge the call and, if it is overturned, you are back on the floor with a foul to spare. Your first challenge is free, later ones cost Dimes.

How do I unlock the other hoopers?

By playing. Blur unlocks when you reach halftime, Bruiser after 100 BONKs on Defenders, Downtown after 10 threes in one run and Dime after a 15 combo.

Is my progress saved?

Yes, in your browser on this device. Settings has a backup code that moves your progress to another device.

Is there multiplayer?

Not yet. Last Man Hooping is single-player: you against the whole arena.

I found a bug. Where do I report it?

Tell the ref. The contact page has a bug report that opens a ready-made email: add your device, your browser and what happened right before.

Latest from the build

A full devlog is on the way

  1. Game Night Broadcast

    Every menu rebuilt as a TV broadcast: the lineup strap, the tale of the tape, the timeout and the replay review.

  2. The Green Window

    Aimed shots became a timing test. Hold to load, release in the green, and dead center drops a SWISH.

  3. Arena audio

    A crowd that swells, groans and chants DE-FENSE, an announcer, arena funk in the game and lo-fi in the menus.

Last one on the court wins.

Free in your browser first. Every store and portal below lights up the day its listing goes live.

Play free

Coming soon to

  • CrazyGames
  • Poki
  • itch.io
  • App Store
  • Google Play
  • Microsoft Store

Highlights