Freshman
All-around
First year. Zero fear. No weak spot.
Special
- Speed
- 6 out of 10
- Reload
- 6 out of 10
- Charge
- 6 out of 10
- Aim
- 6 out of 10
Sink hoops before the shot clock dies, bonk the defense, grab the crown and survive four quarters.
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One ball, four quarters and a whole arena that wants you gone. Here is what it throws at you, and what you throw back.
Grab the crown and the chase flips. You are King of the Court: every defender you touch is OUT, and the chain keeps climbing.
Hold to load the shot, let go in the green. Early falls short, late rattles off the back rim, dead center is a SWISH.
Hoops pop up all over the floor and every one is on a clock. Sink it before it vanishes. Beat the buzzer and it pays double.
Every ball you throw scores or stuns. Bounce one off a defender, then drain the open three.
String makes together and you heat up. Hit ON FIRE and the ball burns, the crowd roars and the points climb.
Burn your last foul and the ref throws you out. EJECTED. Challenge it in Replay Review and get back on the floor.
Quarters are the waves. The Mascot crashes halftime, the Big Defender owns the fourth, and overtime never ends.
Every timeout deals three cards. Double Dribble, Zone, Iron Man: each one bends a rule for the rest of the run.
Five hoopers, five Specials, one scoring rule for all of them. Freshman is ready on day one; the other four are earned on the floor.
All-around
First year. Zero fear. No weak spot.
Special
Speed
Gone before the whistle blows.
Special
Power
You go around him. Never through.
Special
Shooter
Range for days.
Special
Playmaker
Every look is a lob.
Special
The looks above are Locker styles. Dress any hooper however you like: skins never change stats.
Nobody in this building is on your side. Seven kinds of mooks, the stands, and two headliners who come out for the big moments.
Halftime show Mini-boss
Giant head, T-shirt cannon, zero chill. Every shirt that lands stuns you and drops a Rookie on the floor.
How to beat it It charges, trips over its own shirts and sees stars. That is your window. Run out the clock and it bails.
Fourth quarter Boss
The fourth quarter belongs to the Big Defender. A long windup, a red lane on the floor, then the whole body comes through it.
How to beat it Bait the charge into a wall, then make it pay while it is dizzy. Hurt it enough and it gets mad. It comes back every overtime.
They come in by quarter, and they stack up
Defender Chaser
From Q1
Rookie Swarm
From Q1
Big Body Tank
From Q2
Ball Hog Ranged
From Q2
Heckler Fans
From Q2
Flopper Dasher
From Q3
Ref Trapper
From Q4
Cup Throwers The stands
From Q3
Straight from the build: no mockups, no paint-overs. Tap any screen to see it full size.
Keyboard and mouse on desktop, thumbs on a phone. The game shows the next key on screen the first time you need it.
| Action | Desktop | Touch |
|---|---|---|
| Move | WASD | Floating stick on the left side |
| Aim and throw | Left mouse | Hold and drag on the right side, release to throw |
| Quick shot | Space | Tap the right side |
| Pass at a defender | Q | Tap with a defender under the reticle |
| Special or DUNK | E | Special button, it turns into DUNK next to a hoop |
| Pause and mute | PM | On-screen buttons |
Every run pays out. Dimes, missions, a daily court and a Locker full of looks keep you coming back between the buzzers.
84 items
Hats, faces, jerseys, outlines, balls, trails, swish effects and whole courts. Buy them with Dimes or pull them from Prize Balls. Skins never change stats.
41 in the pool
Unlocks at level 3
30 ranks across 6 lines
The ones that come up after every run.
Still stuck? Ask the ref on the contact page.
Yes. It is free to play, and the only currency in the game, Dimes, is earned by playing. There is nothing to buy.
In your browser first, on desktop and on phones. It is heading to CrazyGames, Poki and itch.io, then to Google Play, the App Store and the Microsoft Store. Every platform on this page goes live the day its listing does.
No. The web version runs in your browser and your progress saves on your device. No account, no sign-up.
Yes. Touch controls are built in: a floating stick on the left, aim and throw on the right, and a Special button. Landscape plays best, portrait works too.
Most runs last two to eight minutes. A first run usually ends around halftime. A strong one survives all four quarters and pushes into overtime, which never ends.
Burn your last foul and the ref throws you out. You get one Replay Review per run: challenge the call and, if it is overturned, you are back on the floor with a foul to spare. Your first challenge is free, later ones cost Dimes.
By playing. Blur unlocks when you reach halftime, Bruiser after 100 BONKs on Defenders, Downtown after 10 threes in one run and Dime after a 15 combo.
Yes, in your browser on this device. Settings has a backup code that moves your progress to another device.
Not yet. Last Man Hooping is single-player: you against the whole arena.
Tell the ref. The contact page has a bug report that opens a ready-made email: add your device, your browser and what happened right before.
A full devlog is on the way
Free in your browser first. Every store and portal below lights up the day its listing goes live.
Play freeComing soon to