Last Man Hooping key art: a crowned orange hooper with a flaming ball charges across the court while three scared defenders run for it, under the words Shoot. Survive. Repeat.

Arcade basketball survival

Last Man Hooping: The whole arena's against you. Be the last one on the court.

Sink hoops before the shot clock dies, bonk the defense, grab the crown and survive four quarters.

Coming soon to CrazyGames, Poki, itch.io, App Store, Google Play and Microsoft Store.

JUMBOTRON REPLAY Live Paused Real gameplay
Real gameplay captured from the build: the orange hooper works the hardwood against a pack of defenders, with hoops up on their shot clocks.

Try the Green Window

Makes 0/0

Early falls short. Late rattles off the back rim. Dead center is a SWISH. Press and hold Space or Enter, or activate the button once to load the shot and once more to let it go.

  • EJECTED!
  • OUT!
  • KING OF THE COURT
  • SWISH
  • FROM DOWNTOWN
  • POSTERIZED
  • ON FIRE
  • BUZZER BEATER
  • CALL OVERTURNED
  • SHOT FAKE
  • ANKLES BROKEN
  • HE'S MAD!

LET'S GO!

Keys to the game

One ball, four quarters and a whole arena that wants you gone. Here is what it throws at you, and what you throw back.

1 of 8: Take the crown

Key 01

Take the crown

Score to earn the crown, then grab it and the chase flips. You are King of the Court: every defender you touch is OUT, and the chain keeps climbing.

Up next Hit the green

Key 02

Hit the green

Hold to load the shot, let go in the green. Early falls short, late rattles off the back rim, dead center is a SWISH.

Up next Beat the shot clock

Key 03

Beat the shot clock

Hoops pop up all over the floor and every one is on a clock. Sink it before it vanishes. Beat the buzzer and it pays double.

Up next Bonk the defense

Key 04

Bonk the defense

Every ball you throw can score or stun. Bounce one off a defender, then drain the open three.

Up next Catch fire

Key 05

Catch fire

String makes together and you heat up. Hit ON FIRE and the ball burns, the crowd roars and the points climb.

Up next Challenge the call

Key 06

Challenge the call

Burn your last foul and the ref throws you out. EJECTED. Challenge it in Replay Review and get back on the floor.

Up next Survive four quarters

Key 07

Survive four quarters

Quarters are the waves. The Mascot crashes halftime, the Big Defender owns the fourth, and overtime never ends.

  1. Q1 0:35
  2. Q2 0:45
  3. Half 0:45
  4. Q3 0:45
  5. Q4 0:45 Big Defender
  6. OT 0:45

Key 08

Pick your boost

Every timeout deals three cards. Double Dribble, Zone, Iron Man: each one bends a rule for the rest of the run.

Up next Take the crown

CHECK IT UP

The starting five

Five hoopers, five Specials, four catches. Freshman is ready on day one; the other four are earned on the floor.

Series 1 Cards 1 to 5 of 15 Flip a card for the stats on the back.

  1. Freshman

    Series 1 Card 1 of 15

    Freshman, rendered from the game's own art

    All-around

    Rookie card

    Number 23, Freshman

    Special: Juke

  2. Blur

    Series 1 Card 2 of 15

    Blur, rendered from the game's own art

    Speed

    Number 1, Blur

    Special: Fast Break

  3. Bruiser

    Series 1 Card 3 of 15

    Bruiser, rendered from the game's own art

    Power

    Number 44, Bruiser

    Special: Box Out

  4. Downtown

    Series 1 Card 4 of 15

    Downtown, rendered from the game's own art

    Shooter

    Number 3, Downtown

    Special: Logo Line

  5. Dime

    Series 1 Card 5 of 15

    Dime, rendered from the game's own art

    Playmaker

    Number 11, Dime

    Special: Alley-Oop

The looks above are Locker styles. Dress any hooper however you like: skins never change stats.

HERE COMES THE MASCOT

Scouting report

Nobody in this building is on your side. Seven kinds of mooks, an elite, the stands, and two headliners who come out for the big moments.

  • Sign in the stands: De-fense!

  • Sign in the stands: Rookies go home

  • Sign in the stands: Brick city

  • Sign in the stands: Ref, eject him

The headliners

Cards 13 and 14, gold foil

The Mascot

Halftime show Mini-boss

Giant head, T-shirt cannon, zero chill. Get caught under a landing shirt and you are stunned, and every shirt can drop a Rookie on the floor.

How to beat it

Dodge the charge. Into a wall or its own shirts it sees stars, into thin air it is winded. Either way, that is your window. Run out the clock and it bails.

Series 1 Card 13 of 15

The Mascot, drawn with the game's own art

Big Defender

Fourth quarter Boss

The fourth quarter belongs to the Big Defender. A long windup, a red lane on the floor, then the whole body comes through it.

How to beat it

Bait the charge into a wall, then make it pay while it is dizzy. Hurt it enough and it gets mad. It comes back every overtime.

Series 1 Card 14 of 15

Big Defender, drawn with the game's own art

The mooks

Cards 6 to 12, plus one insert

  • Defender

    Chaser From quarter 1

    Runs you down and jumps to block a loaded shot. Let it land, then shoot.

    Series 1 Card 6 of 15

  • Rookie

    Swarm From quarter 1

    Small, fast, shows up in packs. One bonk sends it to the bench.

    Series 1 Card 7 of 15

  • Big Body

    Tank From quarter 2

    Parks on a hoop and contests every shot at it. Lure it away or load the shot over it.

    Series 1 Card 8 of 15

  • Ball Hog

    Ranged From quarter 2

    Keeps its distance and fires back. Bonk it and the ball is yours.

    Series 1 Card 9 of 15

  • Heckler

    Fans From quarter 2

    Vaults the rail from the stands with the rest of the section. Worth double when you knock one OUT.

    Series 1 Card 10 of 15

  • Flopper

    Dasher From quarter 3

    Wobbles, dives across the floor, then lies there waiting for a call. Bonk it while it is down.

    Series 1 Card 11 of 15

  • Ref

    Trapper From quarter 4

    Raises the whistle and freezes you where you stand. Walk out of the circle, or hit the ref first.

    Series 1 Card 12 of 15

  • Cup Throwers

    The stands From quarter 3

    When the crowd turns, cups rain down from the stands. Watch the marker on the floor and step out of the splash.

    Series 1 Insert

The elite

Card 15, promoted on the floor

  • Hot Hand

    Elite From quarter 3

    Leave a Defender alone and he heats up: an orange rim, faster feet, and a crown OUT on him pays double.

    Series 1 Card 15 of 15

    How to beat it

    Bonk him twice fast for a Heat Check.

PUT IT ON THE BIG SCREEN

Highlights

Straight from the build: no mockups, no paint-overs. Tap any screen to see it full size.

  • Real gameplay
    Real gameplay captured from the build, camera in close: aimed shots on the shot meter, GREEN! and SWISH, bonks, and the pack closing in.
    RUN IT BACK

CLIPBOARD TIME

How to play

Keyboard and mouse on desktop, thumbs on a phone. The pause screen lists your keys, and Settings lets you rebind them.

Chalk talk

  • You
  • Defender
  • Move
  • Shot or throw
HOLD 1 RANGE 2 EARLY LATE 3 SWISH 4 23
  1. Hold to load. The meter sits on the hoop you aim at.
  2. The green sits where your range meets the hoop.
  3. Early falls short. Late rattles off the back rim.
  4. Let go in the green. Dead center is a SWISH.

Timeout pick

HOT STREAK

HEATING UP at 4, ON FIRE at 7, and +1 multiplier on top.

The controls

Controls for desktop and touch
Action Desktop Touch
Move
WASD or the arrow keys
Floating stick on the left side
Aim and throw
Left mouse hold to load, release to throw at the cursor
Hold and drag on the right side, release to throw
Quick shot
Space tap for a quick shot, hold to load
Tap the right side
Pass at a defender
Q
Drag onto him and let go, or tap when no hoop is in reach
Special or DUNK
E or right mouse
Special button, it turns into DUNK next to a hoop
Pause and mute
PM Esc pauses too
On-screen buttons
The game on a phone in landscape: the floating move stick on the left, a right thumb aiming at a locked hoop with the shot meter over it, and the Special and shoot buttons.

On a phone

  • Landscape plays best; portrait works too.
  • Changed your mind mid-aim? Drag back to the center to cancel the throw.

FREE BASKETBALL

The long game

Every run pays out. Dimes, missions, a daily court and a Locker full of looks keep you coming back between the buzzers.

The Locker

89 items

Hats, faces, jerseys, outlines, balls, trails, swish effects and whole courts. Buy them with Dimes or pull them from Prize Balls. Skins never change stats.

  • common 36
  • rare 28
  • epic 18
  • legendary 7
Hats
26
Faces
11
Jerseys
12
Outlines
13
Balls
12
Trails
6
Swish effects
4
Courts
5

Missions

41 in the pool

  1. Short Score 20 hoops 30
  2. Medium Knock 8 mooks OUT 90
  3. Long Play on 3 different days 250

Three at a time, short, medium and long. Clear one and the next slams straight in. Every clear pays Dimes and a star.

Daily Court

Unlocks at level 3

One fixed court a day, the same for everyone. Keep the streak alive for bigger rewards.

  1. Day 3
  2. Day 5
  3. Day 7
  4. Day 14
  5. Day 28

Training

30 ranks across 6 lines

Small edges you earn with Dimes. Never a shortcut past skill.

  • Speed
  • Weight Room
  • Magnet
  • Crown
  • Bonk Stun
  • Heat Retention
  • 48Achievements, graded by stars
  • 38Titles to wear under your name
  • 1Currency. Dimes, earned by playing

THAT'S THE QUARTER

Postgame questions

The ones that come up after every run.

Still stuck? Ask the ref on the contact page.

Is Last Man Hooping free?

Yes. It is free to play, and the only currency in the game, Dimes, is earned by playing. There is nothing to buy.

Where can I play it?

In your browser first, on desktop and on phones. It is heading to CrazyGames, Poki and itch.io, then to Google Play, the App Store and the Microsoft Store. Every platform on this page goes live the day its listing does.

Do I need to download anything or make an account?

No. The web version runs in your browser and your progress saves on your device. No account, no sign-up.

Does it work on phones?

Yes. Touch controls are built in: a floating stick on the left, aim and throw on the right, and a Special button. Landscape plays best, portrait works too.

How long is a run?

A first run lasts a minute or two and usually ends around halftime. A strong one survives all four quarters and pushes into overtime, which never ends.

What happens when I get EJECTED?

Burn your last foul and the ref throws you out. You get one Replay Review per run: challenge the call and it is overturned, so you are back on the floor with one foul to give. Your first challenge is free, later ones cost Dimes.

How do I unlock the other hoopers?

By playing. Blur unlocks when you reach halftime, Bruiser after 100 BONKs on Defenders, Downtown after 10 threes in one run and Dime after a 15 combo.

Is my progress saved?

Yes, in your browser on this device. Settings has a backup code that moves your progress to another device.

Is there multiplayer?

No. Last Man Hooping is single-player: you against the whole arena.

I found a bug. Where do I report it?

Tell the ref. The contact page has a bug report that opens a ready-made email: add your device, your browser and what happened right before.

Latest from the build

A full devlog is on the way

  1. The Shootaround

    Your first run starts on a practice court: shoot, hit the green, bonk, grab the crown, fire your Special and pick a boost, then the Playbook recaps it all.

  2. Series 1 cards

    Unlocks are dealt as trading cards, every new opponent gets a scouting report the first time you meet it, and the binder keeps the whole set.

  3. The approach meter

    The shot meter sits on the hoop you aim at and shows only the last beat before the green, with a count-in to shoot on and a timing calibration in Settings.

  4. Every period fights back

    The crown is earned by scoring, a Defender left alone turns into a Hot Hand, every overtime brings two threats at once and the Big Defender's fury got meaner.

  5. Game Night Broadcast

    Every menu rebuilt as a TV broadcast: the lineup strap, the tale of the tape, the timeout and the replay review.

  6. Arena audio

    A crowd that swells, groans and chants DE-FENSE, an announcer, arena funk in the game and lo-fi in the menus.

FINAL , clock 0:00

REGULATION SURVIVED

Last one on the court wins.

Free in your browser first. Every store and portal lights up the day its listing goes live.

Play free

Highlights